Developer: CA - Platform: PC, Xbox One - Publisher: Microsoft - Year: 2017
I worked on Halo Wars 2, specifically on the Blitz game mode, which was developed by a mini team working alongside the main game team, resulting in a very focused and agile setup.
Among the game screens I implemented is the card pack opening screen, arguably one of the most complex of the whole frontend.
The game was developed using Scaleform and a proprietary engine and toolset.
Halo Wars 2
Published:

Halo Wars 2

Published:

Creative Fields